![rocko modern life characters rocko modern life characters](https://static.wikia.nocookie.net/rockosmodernlife/images/4/48/DVD_Illustration_Ed_1.png)
The eyes, eyebrows, teeth, shirt buttons, and shoelaces were all poly modeled in Blender and added after the texturing was done. I made a material for the body and a different one for the shirt. Once I was happy with the results, I exported all the maps (diffuse, metallic, subsurface scattering, roughness, normal and ambient occlusion) and loaded them in their respective slots on a principled shader. For most of the pieces, the workflow consisted of using a smart material as a base, then modifying its color, applying color gradients in some areas to reinforce the lights or shadows, adding noise in both the color and roughness channels, and adding some smart or hand-painted masks to enhance the look. As I do in most of my projects, I chose Substance Painter to do the job, since the smart masks and materials make it easier to achieve really good quality results in a short amount of time. With all the UV’s already prepared in Blender, I decided to start texturing/shading. Clothįor the shirt, I ran a quick cloth simulation, using the body mesh as a collider, with the following settings. Once I was satisfied with the result, I applied the base geometry in the Multires modifier. I posed both the base character and the shirt in Sculpt mode and used a Multires modifier set to 2 on the body to sculpt the details further and define the shapes a little bit better. Once I had the general shapes well defined, I retopologized the model using Quadriflow remesh, although I also retopo’d some parts of the face by hand. The next step was to combine all the meshes made up the body using the Remesh toolset to Voxel.
#ROCKO MODERN LIFE CHARACTERS SERIES#
Since I wanted to highlight the volumes that make up the body, I decided to start with a series of spheres and cylinders, which I stretched and deformed at will until I found a base mesh that looked just right. The first step was to define the proportions. My desire was to achieve a modern cartoon look, without losing the feel of the original character. Using PureRef, I put together a small reference board with images from both the original cartoon and some stylized 3d characters I liked. In addition to the emotional value generated by nostalgia, he was a widely popular character who, unlike many others, had not yet seen a 3D version as far as I knew. Rocko’s style and its particular kind of humor has always appealed to me. I’ve been wanting to model one of my favourite cartoon characters for a long time.
![rocko modern life characters rocko modern life characters](https://img.sharetv.com/shows/characters/large/rockos_modern_life.bev_bighead.jpg)
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